![]() This is why it’s so interesting to see a title like Katawa Shoujo, which is not only written originally for the English language, but developed by a group of anonymous strangers from all over the world, who met over the Internet and released their work as a free download under a Creative Commons license. The OEL (Original English-Language) visual novel has few examples to it, but the category does exist nonetheless. Yet it’s oddly rare to see independent teams creating visual novels of their own, in languages other than Japanese. A visual novel really doesn’t take nearly as much programming effort as a full-featured video game, leaving the production values and (most importantly) the writing to take the spotlight. ![]() Perhaps it’s due to there not being very many popular examples of the medium available in non-Japanese-speaking countries. The medium of “visual novel” is, curiously, a primarily Japanese thing.
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